Created on a small team of 3, this level was developed in UDK 3 over the course of a few weeks. The concept for this level was that the player began lost in a forest and discovers a castle bathed in moonlight and surrounded by a large moat. Entering the castle, furniture is found scattered about. Continuing on the player eventually finds a terrifying and menacing (painting of a) dragon. The player slays it with their gun and takes their place upon the throne. We divided responsibilities on the project and my duties consisted primarily of event scripting, level organization, asset integration, lighting, the exterior environment (forests, water, and land) textures, and music scouting (scouted from http://freemusicarchive.org/).