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Factory Level

Created on a small team of 3, this level was developed in UDK 3 over the course of a few days. The concept for this level was that the player discovered a large, abandoned factory in the mountains. As they explore the shutdown factory they discover broken machines and a giant monster in the basement. We divided responsibilities on the project and my duties consisted primarily of event scripting, level organization, asset integration, lighting, and the exterior environment models and textures.

Factory Level (halls broken robot)

Factory Level (halls broken robot)

Factory Level (exterior mountains)

Factory Level (exterior mountains)

Factory Level (outer door)

Factory Level (outer door)

Factory Level (interior)

Factory Level (interior)

Factory Level (deep interior)

Factory Level (deep interior)

Factory Level (halls)

Factory Level (halls)

Factory Level (boss room)

Factory Level (boss room)