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Jeffrey Seebachan
Jeffrey Seebachan
Technical Animator
Austin, TX, United States

Summary

RWBY (2018) - Crowds Animator
gen:LOCK (2018) - Crowds Animator
Squatch (2016) - Technical Artist

Skills

RiggingTechnical Art3D ModelingEnvironment DesignTexturingUV MappingConcept DesignGraphic DesignVideo EditingDigital Painting3D Animation

Software proficiency

Maya
Maya
Mudbox
Mudbox
Houdini
Houdini
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Reel

Productions

    • TV Production
      gen:LOCK
    • Year
      2019
    • Role
      Crowds Artist & Animator
    • Company
      Rooster Teeth
    • TV Production
      RWBY Volume 6
    • Year
      2018
    • Role
      Crowds Artist & Animator
    • Company
      Rooster Teeth
    • Movie
      Squatch
    • Year
      2016
    • Role
      Rigging/VFX
    • Company
      UT Dallas ATEC

Experience

  • Crowds Artist & Animator at Rooster Teeth
    Austin, TX, United States of America
    October 2018 - Present

    With Rooster Teeth, I created crowds animations and simulations with a team of 4 others for both "RWBY" and "gen:LOCK". We animated using both hand-keyed animations and cleaned motion capture data between both Maya and Houdini. Our main work included setting up agents for crowd simulations, establishing shots with crowd characters, and building animation networks.

  • Character Rigger at UT Dallas - Game Production Lab
    Richardson, United States of America
    January 2016 - May 2016

    At the University of Texas at Dallas, Game Production Lab is a course designed to provide students with the experience of developing a vertical slice of a video game beta other classmates over the course of a single semester. An alpha version of the demo was produced during the first 8 weeks of classes, and the beta version was worked on for the remaining 8 weeks.

    I served as a character rigger for the "Cold Hell Hotel" game. My main duty was creating character and facial rigs, but I also assisted with processing motion capture data and writing scripts to speed up the process.

  • Character Rigger at UT Dallas - Animation Studio
    Richardson, United States of America
    August 2015 - May 2016

    At the University of Texas at Dallas, Animation Studio is a course designed to provide students with the experience of developing an animated short with other classmates over the course of the school year. A team of approximately 30 students is divided into disciplines, and assets go through a production pipeline until a finished animated short is produced.

    The film for the 2015 school year was titles "Squatch". I served as one of our year's character riggers to create character and prop rigs and investigate dynamics and special effects for use in the animation.

  • Art Director at Onomatopoeia
    Richardson, United States of America
    May 2014 - May 2016

    Onomatopoeia is a student organization at UT Dallas that focuses on improv and student engagement on campus. I served as the art director whose main task is to maintain the public image of the organization. This involves the creation for flyers, video advertisements, and event props for both general meetings and special events.

    Our mission statement is to defeat the apathy of college campus life by hosting stunts and events that bring laughter and engagement to the students and faculty of UTD. Onomatopoeia also hosts weekly Improv Nights encouraging members and other students to participate in student driven improv comedy similar to shows such as "Whose Line Is It Anyway?".